- 1 About
- 2 NiGHTS into Dreams
- 3 Christmas NiGHTS into Dreams
- 4 NiGHTS: Journey of Dreams
- 5 NiGHTS: Flying Through the Sky Without Wings
- 6 NiGHTS Archie Comics
- 7 The Five Ideyas
- 8 Other Appearances
- 9 Gallery
- 10 Trivia
- 11 References
The Ideyas are human dream energy. According to Owl in NiGHTS: Journey of Dreams, their light is what creates the Nightopias in the Night Dimension, reflecting something about the Visitors. According to the now unavaliable NiGHTS into Dreams English website, the Nightopians are also created when two Ideyas collide.
The Nightmarens often steal the Ideyas from the Visitors who are on their way to the Night Dimension to further their goal of destroying Nightopia. Once they steal enough of Ideyas, Wizeman will be able to open a portal to the waking world and rule it all.
Each Visitor possesses five different Ideyas, they are the Red Ideya of Courage, the White Ideya of Purity, the Blue Ideya of Intelligence, the Green Ideya of Wisdom/Growth and the Yellow Ideya of Hope. The red Ideya of Courage is the most powerful of the Ideyas, and due to its power, only the most powerful Nightmarens can steal it.
As shown in the games, when the Visitors dualize with NiGHTS, they allow NiGHTS to use their red ideya. This makes NiGHTS strong enough to be able to leave their prison, and to fight against the Nightmarens and even their own creator, Wizeman.
NiGHTS into Dreams
Elliot and Claris have all five Ideyas at the beginning of the levels. However, the Nightmarens steal all of them but the red one and leave them inside a jellyfish-like machine called Ideya Capture. The player must make the visitors dualize with NiGHTS, then collect 20 blue chips and go inside the Ideya Capture to destroy it and get the Ideya back. Each level has four laps, each lap has an Ideya to recover. Once all four Ideyas are recovered, the player will face a boss.
Christmas NiGHTS into Dreams
Just like in NiGHTS into Dreams, Elliot and Claris have all of their Ideyas but the red one stolen by the Nightmarens at the beginning of the levels and placed inside the Ideya Captures. Once again, the player must make the Visitors dualize with NiGHTS and collect 20 blue chips to destroy the Ideya Captures and recover the Ideyas.
NiGHTS: Journey of Dreams
In Journey of Dreams, Will and Helen have lost all of their Ideyas but the red one on their way to the Night Dimension. With NiGHTS help, they go after the four Ideyas, which are hidden in their Nightopias. Once Will and Helen retrive them all, peace will be restored in Nightopia and their hearts will win over the Nightmarens.
NiGHTS: Flying Through the Sky Without Wings
Only the red Ideya of Courage appears in the NiGHTS Storybook, NiGHTS: Flying Through the Sky Without Wings. When NiGHTS and Elliot were trying to figure how to release NiGHTS from the Ideya Palace, NiGHTS asks Elliot to stand his hand. This makes a red light appears which fuses them together and releases NiGHTS.
Later, NiGHTS and Elliot starts fighting Nightmarens, when Reala appears, imprisons NiGHTS and sends Elliot to the top of a cold and dark cliff. When Elliot gets conscious again, he starts hearing NiGHTS screaming for help. NiGHTS tells Elliot to trust him and dive into the darkness under the cliff. Despite being very afraid, Elliot notices Nightopia getting destroyed by the Nightmarens and remembers that NiGHTS is his friend. As he jumps into the darkness, his red ideya starts glowing really bright and it even gives Elliot the ability to fly by himself. Elliot's ideya makes Reala flee and NiGHTS is released from the prision.
As NiGHTS and Elliot were celebrating Reala's defeat, Wizeman appears and wraps both into deep darkness. However NiGHTS and Elliot didn't fear it, and Elliot's red Ideya made them glow red. Their courage made a tiny light appear, when NiGHTS and Elliot came closer to it, the light absorbed all of the darkness. Wizeman fleed, but promised to return as soon as weakness is born again inside either NiGHTS or Elliot's heart.
NiGHTS Archie Comics
Only the red Ideya of Courage appears in the NiGHTS Archie Comics. Every century there are two visitors, a boy and a girl, who possess a red Ideya with the purest red power capable of breaking a barrier between the dream world and the waking world.
In the first Issue, Wizeman had captured these two visitors and their red ideya. However, it is at that moment that NiGHTS starts their rebellion and flies away with the ideyas. NiGHTS uses the Ideyas to make a small gap in the magical barrier and releases the Ideyas in the waking world. As they do that, a small shard of a red ideya latches onto their chest and creates a small red ruby. Wizeman would now have to wait for a whole century to get the next two perfect dreams; these would be Elliot and Claris.
In the second Issue, Elliot is fighting Jackle when the latter tries to convince Elliot to give him his red ideya and in exchange, all of his dreams coming true. However, Elliot refuses to and defeats Jackle. Meanwhile, Claris meets up with Wizeman, who manages to convice her to give her red Ideya to him and in exchange, all of her dreams will come true.
In the third Issue, Reala tries to get Elliot's red ideya by force. However, Elliot is able to trick Reala by giving him a basketball disguised as a red ideya. Meanwhile, Wizeman, is about to use Claris' red ideya to break the barrier when Napp takes it back and give the ideya back to Claris. Both Elliot and Claris later combine their red ideyas' powers to release NiGHTS from a prision and defeat Wizeman once and for all.
The Five Ideyas
The Five Ideyas are:
White Ideya of Purity
|“||This white light... it's the White Ideya. This was the purity that was missing from my heart.||„|
|~ Will in Journey of Dreams|
|“||The White Ideya... The reflection of a pure heart. Is this my... heart?||„|
|~ Helen in Journey of Dreams|
White Ideya represents Purity within the visitor's heart. In both NiGHTS into Dreams and Christmas NiGHTS, the Nightmarens steal this Ideya from Elliot and Claris at the beggining of every level along with the Blue, the Green and the Yellow one. This ideya is always recovered in every level's first lap.
Blue Ideya of Intelligence
|“||The Blue Ideya, symbol of intelligence. I can feel it filling my mind.||„|
|~ William Taylor in Journey of Dreams|
|“||The Blue Ideya, which governs intelligence... Another lost piece... of my heart.||„|
|~ Helen Cartwright in Journey of Dreams|
Blue Ideya represents the dreamer's Intelligence. In both NiGHTS into Dreams and Christmas NiGHTS, the Nightmarens steal this ideya from Elliot and Claris at the begginning of every level along with the White, the Green and the Yellow one. This Ideya is always recovered in every level's fourth lap.
Green Ideya of Wisdom/Growth
|“||The Green Ideya, which stimulates growth in the heart. My biggest dream, my future.||„|
|~ William Taylor in Journey of Dreams|
|“||The Green Ideya, a symbol of growth. My future, nurtured by my memories.||„|
|~ Helen Cartwright in Journey of Dreams|
In NiGHTS into Dreams and Christmas NiGHTS, the Green Ideya represents the Visitor's Wisdom, but curiously, in Journey of Dreams, it represents Growth. This makes Green Ideya the only Ideya to be retconned.
In both NiGHTS into Dreams and Christmas NiGHTS, the Nightmarens steal this ideya from Elliot and Claris at the begginning of every level along with the White, the Blue and the Yellow one. This Ideya is always recovered in every level's second lap.
Yellow Ideya of Hope
|“||The Yellow Ideya of Hope...||„|
|~ William Taylor, Helen Cartwright in Journey of Dreams|
Yellow Ideya represents Hope. In both NiGHTS into Dreams and Christmas NiGHTS, the Nightmarens steal this ideya from Elliot and Claris at the begginning of every level along with the White, the Green and the Blue one. This Ideya is always recovered in every level's third lap.
Red Ideya of Courage
|“||That... that red light! That's the Ideya of Courage!||„|
|~ Owl, NiGHTS: Journey of Dreams.|
Red Ideya represents Courage. It is the rarest type of dream energy and the only type that the Nightmarens (aside from first levels) cannot steal.
In both NiGHTS into Dreams and Christmas NiGHTS, the red Ideya is the only one that the Nightmarens never steal from Elliot and Claris, as it is too powerful for them. This gives the visitors the opportunity to dualize with NiGHTS for a limited time and to recover the other four stolen Ideyas. In Journey of Dreams, this is the only Ideya that Will and Helen have at the beginning of the game and thanks to it, Will and Helen are capable of realising NiGHTS from the cage.
When the visitors are brave enough, their red Ideya allows them to fly by themselves, as shown in the climax of both NiGHTS into Dreams and Journey of Dreams. In the storybook, Elliot's courage makes his red Ideya so strong to the point he is even capable of defeating Reala by himself, thanks to the red ideyas power. When a Nightmaren is able to steal the red Ideya, the Visitor becomes very souless and lose all of the interest in their dreams. This is shown in the Archie Comics, where Claris didn't have interest in her dreams anymore after giving her red ideya away to Wizeman.
Wizeman is currently the only Nightmaren who was ever able to steal someone's red ideya. In NiGHTS: Journey of Dreams, he steals Helen's red Ideya in Bellbridge. However, Will is somehow able to restore her courage and the Red Ideya. In the Archie Comics, Wizeman is able to convince Claris to give her red Ideya, but Napp later takes it back to her.
In the Archie Comics, It is revealed that the ruby on NiGHTS' chest is a shard of the Red Ideya of courage which latched onto their chest. However, it should be noted that the Archie Comics are a different canon and that the origin of NiGHTS' red ruby could be different in the game series.
- NiGHTS into Dreams (LCD): The Ideyas appear in the LCD adaptation of NiGHTS into Dreams. Their function is the same as in NiGHTS into Dreams.
- Sonic Adventure and Sonic Adventure DX: The Ideyas appeared in Sonic Adventure and Sonic Adventure DX in the NiGHTS thematic Pinball table from Casinopolis as collectables. If the player collects all of them, they'll be rewarded with 300 rings.
- Sonic Pinball Party: In all of the NiGHTS thematic pinball tables, the player must collect four of the Ideyas to beat the levels and fight the bosses.
- Sonic Runners: In Sonic Runner, the red ideya appeared as a buddy for a limited time. When used, the Red ideya may switches an Equipped item for another.
In Billy Hatcher and the Giant Egg, there's a light orb which looks very similar to the white ideya. In the Nightmare Zone DLC from Sonic Lost World, there's a red orb at the end of Gillwing's tail which looks very similar to the red ideya.
- In the platform game Billy Hatcher and the Giant Egg, (which was also developed by Sonic Team) the final boss from the game, Dark Raven, will shoot a dark orb at Billy during the second part of his boss battle. When Billy touches the orb, he turns it into a light orb, which curiously looks very similar to the White Ideya of Purity.
- The red Ideya is very similar to the Chaos Emeralds from the Sonic the Hedgehog series, as both as sources of tremendous powers for their game respective main characters.
- According to the (now unavailable) NiGHTS into Dreams English website, the Nightopians are said to be created when two Ideyas collide. This contradicts with what is shown in the games, where they are born from eggs.
- In NiGHTS into Dreams, the Green Ideya represents Wisdom, but in Journey of Dreams, it represents Growth instead. The reason for the change is unknown.
- This makes Green Ideya the only Ideya to be retconned.
- In the (now unavailable) NiGHTS into Dreams English website, the green Ideya is said to represent Development.
- According to the NiGHTS into Dreams Japanese manual, Wizeman used to be a human who had no Ideya. 
- Despite being the main Ideya, the Red Ideya of Courage never made an actual physical appearance in Journey of Dreams. Only its light was seen.
- In NiGHTS into Dreams, all of the ideyas are very small. However, in Journey of Dreams, they are bigger than the Visitors.
- In Journey of Dreams, the Yellow Ideya is a bit smaller than the other three for unknown reasons.
- The name "Ideya" is a play word of the word "Idea".